

Holding down the D key on the keyboard also helps. In Worms 3D the Rope is much more difficult to use than in other Worms games, in order to make advanced movements the player requires to Shorten and Expand the Rope in order to get enough momentum, while also moving the rope in the opposite direction.In Worms Revolution, Worms Clan Wars and Worms Battlegrounds, the technique of bouncing can be used to gather momentum, this is done by slamming a Worm into a wall while pulling up the Rope and making it shorter, shortly after the Worms hits the fall it will bounce off with extreme speed, allowing the player to release the Rope, and fly across the map.To use the Ninja Rope easily in 3D Worms games, pan the camera sideways of your swinging soldier.It is possible to swing quickly by Sentry Guns in 2D Worms games, said technique is more difficult in 3D Worms games.

However, if you've obtained Double Damage (or if Double Damage is enabled in the Wormpot), then this technique is not needed. It would kill all three of those Worms and do major damage to the opponent's team, but only if the Worms have 100 HP each. If you have Ninja Ropes and Bovine Blitz, it is highly recommended to drag three Oil Drums towards three enemy Worms (one Oil Drum each Worm) using the Ninja Rope, and use Bovine Blitz on those Worms.This can also be done with Oil Drums and Mines, although you must be cautious when doing so with Mines. In Worms 4: Mayhem and Worms: Ultimate Mayhem, you can use the Ninja Rope to pull Crates towards your Worm.The move is done easiest with Scout Worms. this can be done by aiming towards a ledge, double jumping backwards and shooting the ledge as you begin to fall. If you don't have a Parachute, you can use the Ninja Rope to drop to a lower ground.In the 3rd generation games, it is not efficient and not recommended. Note that this technique is best applied in the 2nd generation games. It is not rare having to sacrifice a Worm when using this technique. The player can use the Rope Knocking technique by creating momentum and releasing the Rope to knock a Worm or a group of Worms into a hazard or the water.The player can use the Ninja Rope to swing by Mines and make them detonate.The shorter the Rope, the stronger you can make potential momentum.If you are toting a bomb that can be dropped from the Ninja Rope, such as Dynamite or a Mine, you can drop one mid-swing on your unsuspecting target by using the Fire Secondary/Jump Button.Īny weapon can be deployed from the Ninja Rope except for melee weapons and the Suicide Bomber. Use the arrow keys to go pull to the direction or create momentum on the Ninja Rope. It is basically Shoppa, but in this Scheme, players must attack from the Ninja Rope, and must touch a number of walls before attacking. Maps for this Scheme tend to be very high, and often combined with a very fast water rise. The players race in a special map with only Ninja Ropes and Parachutes. Ninja Rope Schemes Rope Racing/Race Main article: Rope Racing In Worms Reloaded, the number of Ropes are called "Number of Swings Left" instead. In fact, whole schemes have been created to utilize the mechanics, such as Rope Racing. This has gone on to a point where there's a separate beginners' channel for games that don't allow access to the Ninja Rope. In Worms Armageddon and Worms World Party, a lot of players on WormNET play with Ninja Ropes (called "Pro Ropers", if they've mastered the Ninja Rope). The Ninja Rope has become a highly popular weapon in the Worms series. The player can drop bombs, launch some weapons and use utilities while using the Ninja Rope. The Ninja Rope is a utility for reaching places very far and arguably faster than any utility for moving.
